It comes with great pleasure to announce the winners of the Enlighten lighting contest. We received approximately 20 submissions in this contest and although we feel that every scene submitted could be classified as a "winner", we had to narrow them down to our favourites via the judging criteria. These 5 entries really…
Hello lovely people of Polycount! As a student who aspires to join the gaming industry as a concept artist (currently grinding through technicalities of 2D and 3D arts D: ), I was wondering if you are currently working as game artists, what kind of different jobs did you go through if you ever had to? I finished my…
Hey everyone! Please checkout this game below: Youtube Demo Video https://www.youtube.com/watch?v=F_t4XDAYTlg Link To Google Play Storehttps://play.google.com/store/apps/details?id=com.rgyani.DesertedIsland Link to Apple App Storehttps://itunes.apple.com/us/app/deserted-island/id1296230464 Deserted Island: A Quest For…
[1100$/month full-time / 7$/hour part-time] [Remote only] [portfolio: https://www.artstation.com/eugenethemodeler ] Hello, my name is Eugene. Over the past six months, I have devoted time and energy for building a portfolio and enter the gamedev. I have six months of professional experience and several freelance orders. My…
Je précise une sorte d'accumulation ayant un grossiste / détaillant pour juste une convention bien connue annuelle. Alors il est vraiment certainement un choix judicieux de couleurs différentes. Authentique ainsi que frais nouveau bleu et léger étroite lancel en ce qui concerne Fleshlight manches longues, coloration de bb…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
I recently mixed a script that uses vertex colors and then bake it using RTT - and it works in just 1 click. It is based on this script: http://www.scriptspot.com/3ds-max/pits-peaks the order of things is something like this:for i = 1 to $.numVerts do( local colr = color (random 0 255) (random 0 255) (random 0…
Hey! These look really cool already. Have you investigated custom vertex normals? Some ideas here http://wiki.polycount.com/wiki/Foliage#Foliage_Examples
Uhh I think you missed my point entirely. Of course such a method can't work today because computer processing power is simply too weak. My point is that when processing power gets improved enough (i.e. you can run a sculpt with a few million polys at 60 FPS), retopology will largely be gone. Our current workflow works the…