I saw that Blender can do this step too. I have found this maxscript and it seems the C++ source code is available. So if anyone can make a modifier out of it, and then combine it with Turbosmooth and pro-optimizer modifier after that you would not need to export to zbrush. I understand that the Polyherz quad chamfer…
SO the "solution" i found was to -make a whole new uv map. -Put all the uvs on to that one map -export the fbx as unreal static (2018) instead of using the modo bridge. -Works like a charm. I dont know if thats the most accurate way of accomplishing this, becausei bet unreal has a way to use multiple uvs haha. I think this…
I'm not religious, I don't beleive in the worth of religous faith, but I'm a father and I beleive in thinking positively and crossing bridges when we come to them. She'll be in my thoughts, she's clearly a wee sweetheart and I understand what its like when they develop 'serious' problems. I'll wish her all the best each…
You know what I love about the UK, it seems like they really support these game grads, I've heard about a couple of these events, and it makes bridging that gap that much easier. As for Canada, well... Ontario (seems like Vancouver does a pretty good job at it) there doesn't seem to be a lot of these awesome conventions. I…
well i used the same piece of wood to make the bridge, as i did the well, and used the same piece to make the walk way, isn't that modular? hmm and didnt use google I bing baby ;) but ill keep the noise level in mind next time. lol in due time I will be great, give me some time!! Thanks for your crits!! will keep it in…
The triangle that is going to have the gears in it should be a bit smaller and less tall. Keep in mind that the strings will go in a straight line from the head of the guitar down to the bridge (part that holds the strings in place), right now there isn't enough room for the strings to go where they should. Your rivets are…
Im loving max and polyboost too much- I just reimport my models into maya after I am done. Though I would love Maya to finally get some decent modelling tools I suspect its going to be like this for another couple of generations and I am on the 'plugins are risky' camp too. I really wish I knew enough Mel to be able to add…
1) Do you mean constrain edges to faces while you slide them around? If you're using 2008-09 look for "Constrains" check buttons in the Edit Geometry Rollout, else its a drop down. 2) I think you're looking for bridge if you want to create new polys across a gap. Or Weld & or Target Weld to join one edge to another. I…
Initial high poly of the truck. Needs work still, but I'm okay with how the shape in general is looking. Hopefully I can bring back some of the squashy dynamism with a bit of deformation after-the-fact, but for ease of modeling I'm keeping things symmetrical and regular for now.
Being a guitarist of over 10 years, I decided to make mine in max. I made the model in max 7, but when I made the switch to 9, some of the parts of the guitar model *really* got screwed up - most notably the bridge and tailpiece...polys went missing and it broke the model up in an ugly way. Anyhow, I would really…