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Re: Maya, V-Ray - Weirdness on mesh when render with height maps
Reply by
oglu
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Jun 2021
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Technical Talk
Unreal isnt different for animated meshes. And for stills we render highpoly meshes in Maya.
Re: [Newbie question] What would be the best way to model this ?
Reply by
Udjani
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Feb 2019
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Technical Talk
If you are traying to make a highpoly you can use subdiv to get smooth shapes.
Re: Monthly Art Challenge March 2016 (38)
Reply by
Shyralon
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Mar 2016
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3D Art Showcase & Critiques
Finished my highpoly today: Also did the lowpoly and UVs, here is a first testbake:
7 results
Re: Orch Helmet UDK
Reply by
Snefer
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Oct 2011
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3D Art Showcase & Critiques
ayoub44: Zbrush for the highpoly, and then detailtextures. Perfect_ROlemodel: Its all photoshop, but still very basic. :]
2 results
Re: One of my first complete models - School Assessment - CG Spectrum
Reply by
Brian "Panda" Choi
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Sep 2016
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3D Art Showcase & Critiques
Are you planning to only make a low poly. or do a bake from a highpoly sculpt?
Re: Trouble Baking Normals for Cylinder
Reply by
feanix
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Jan 2010
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Technical Talk
Moving the cage so it didnt cross the highpoly's rings worked great! Thanks for the advice.
Re: MMO RTS Novus Aeterno Sci-Fi Environments
Reply by
Alberto Rdrgz
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Aug 2011
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3D Art Showcase & Critiques
these highpolys just made love to my eyes!!!! this stuff is SICK!!! awesome work man!
4 results
Re: [Portfolio] Daniel Manion
Reply by
terry1337
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Jun 2012
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3D Art Showcase & Critiques
maybe separate between realtime renders and other ones and low and highpoly and project base?
Re: Ghost sheet killer
Reply by
KMiklas
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Nov 2012
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3D Art Showcase & Critiques
Highpoly looks good. Will you add surface details in a later stage (f.e. by crazybump)?
Re: Deforges improvement thread
Reply by
Deforges
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Mar 2015
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3D Art Showcase & Critiques
Started on the highpoly, haven't added the strap and some details. Here some screens bae
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