NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ See the full thread here: https://polycount.com/discussion/235692/the-mobius-machine-npcs https://youtu.be/QM2RsDwkBzo?si=cvS5jV5Iz6XSVnln
Hey everyone! There has been some absolutely incredible work and it's been wonderful to see all the progress made across the different concepts. Excellent work everyone, including those who may still be working on their pieces. :) With the month of July comes a new challenge for those interested! Even if you're not…
Heyo. I've been working on an environment project for a while now. For too long. And progress has been slow, so I thought I'd make a thread to keep track of my thoughts and as a way to encourage myself to do work. The idea: A small settlement in a fantasy RPG setting, resembling the likes of Dragon Age, Witcher, Elder…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…
For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Did you find a solution already? might be a great idea to post it. Otherwise i had issues with .fbx this helped me it MIGHT help you, its an option and no one has posted anything so at least i tried. Thread:https://polycount.com/discussion/235374/fbx-scale-fix
Honestly I don't even know if ubisoft focused on that artists work on Gus 3 with the kind of diligence detailed in this topic, https://polycount.com/discussion/235441/joao-sapiro-thread-of-ramblings#latest At the level I was applying, the comparison would be more past the middle of the Gus spectrum, (Gus 5/Gus 6) with any…
Hey everyone! :) Some awesome work all around and I love seeing the kind words and feedback coming from many different people over the course of the challenge. You all did fantastic and I hope that those still working on their pieces will keep pushing to reach the finish line with them. As the month of May has kicked off…