the other thing im toying with is that ive never made a sci-fi environment, but i wasnt thinking all metal corridors and sliding doors, more of 2001 padded corridors, flat reflective surfaces, cool funky zero-g design
the eyes offset is most easily fixed by unbinding, removing the bind pose, and rebinding them. Since they 100% weight to a single joint this is an easy fix. if during the setup of the fit skeleton it complains about joints not being zeroed out this can also be the issue, if you ignored that. One time I had a similar issue…
How do I limit Rect masking to one side of a cube? Ie, make sure the backface isn't masked as well? To be clear, I'm not asking about how to limit sculpting to one side of a mesh (ie Brush>Auto Masking>BackFaceMask). I'm trying to mask the windows on the North side of a house and the South side gets masked as well.
I was excited to read your slides, but unfortunately for the most interesting part regarding decal mapping "We use a shader in UE4" you are still trying to figure it out. The screenshots are done in Unity, which is a bit confusing. I like your presentation style.
Looks nice... I'd wrap some tape around the top part under the barbed wire though. I would imagine without an abrassive surface the barbed wire would slide right off. Can I ask how you intend to bake this?
CrazyButcher basically everything you've linked can be found via self shadow blog :P. Also unity's the blacksmith presentation is worth mentioning. Other articles and breakdown available on unity's blog. https://docs.google.com/presentation/d/101COAUXgKo_ouWcgoZhraDmDV9urZZu1gnOtxX1vB3g/pub#slide=id.g643f10ac4_1_79
this works like a charm http://scriptspot.com/3ds-max/max-retopo it uses some kind of volume normal projection (quadtree / voxel stuff or so) and therefore allows you to do even complex stuff that loops around objects and then for example simply slide it.
wow, love this one.. great work! love the foldings, thats a problem area for me but you made it really good. But as said above, looks like the sleeve of the shirt would slide back down his arm, make it sit tighter over the elbow..
Hmm John you can do that in max.. Simply double the loop with any technique you want (chanfer, connect ring, whatever) and move the resulting loop towards the edge using the 'slide' command from the meshtools+cspolytools pack. Fast and easy to control!
I found that out actually when I went to duplicate. Oh well, the skeleton needed some reworking anyways. I'll update when My blends are done. Thanks for posting, I thought I was going to slide silently onto the second page.