Hello everyone, after some months without modeling i'm back for this challenge. This is my progress, 1 day of work. High poly almost done. Great progress at the moment guys, i like the helmet Count_Crushmore
Progress is going really slow - I start a mesh sculpt and bake it out then realise it dosen't match the style I want to go for and throw it out : / Seems to have got a grip on it now here is my progress
Bloooooooooooody hell man, its called progression, advancement! Most games start you out weak then you get stronger as you progress. They're not keeping all this stuff from you just to charge you for it.
Thanks for the welcome and thanks for answering! I find that interesting. What of say a tabard / loincloth? I'm guessing it's the same process as applying a hem or just leaving it be if it isn't ever possible to look at it from the side? In my case the players (multiplayer) can get up close (essentially up to the bounding…
Some progress, more blockout and some texturing. also started on a Lantern shader, not quite finnished yet :) also a little video of my progress on the shader ^^ http://www.youtube.com/watch?v=mCh7S1ZyMgc&feature=youtu.be
Got some more progress on the sculpt. (Lost some of my work so had to redo them). I also worked more on my lightmaps and texture seams. Will bake this down and post more progress.
Thanks Dogg. I probably won't get to show any progress till around Monday I have the baby shower this weekend. In the mean time I am enjoying seeing every ones progress.
No worries at all Novian, i look forward to seeing the progress. The work you guys have been posting has massively inspired me to attack my first polycount project. Block out in progress... :)
Thanks, tried widening them a little when blocking out the outfit. This is last weeks progress on the character; Reference sheet; Explored colours a little, need to wait for lighting pass on environment; Character progress; Kat
Yeah i'll definitely chuck that on when i do retopo in maya, losing hours of progress is so demoralizing. Quick progress shot. Literally just discovered BPR in Zbrush a week ago and it's so nice.