The rhino and the guitar could use some specular/gloss map contrast to break up the flat surfaces, because right now the materials just look flat and in need of some lovin'. The crystal sword would improve with some of the highlights and colour variation painted in to more prominently define the shapes in the blade (like…
I would revisit some of the modeling, some areas on your model are very flat and the edge seperation is not there on a couple pieces. There are a few spots on the tool itself that are a flat areas The knife can use a couple more support loops and bended down to make the actual blade part. The right side look like it all 1…
You honestly don't see the difference in execution between this and your image? Proportions are more than just the length of the arms in relation to the torso. It's the girth of the arms, the size of the eyes in relation to the head, the momentum of the curves. For example, if you place your hand and lower arm flat on the…
Yeah, that Dragon Ball influence shows through in the characters anatomy and hair. This character has potential but is just missing a couple things. I would try to further convey the sports connection through clearer visual representation. The NFL logo is hard to find and gets muddled in the chest peices. And as Lotet…
Good start man, you have a nice architectural base with some good initial materials and modular sets. Ambitious project too, I'm sure you can learn a lot from it :) Now for the critique: Firstly, the lighting is very flat - you'll want to play up the dome in the middle and maybe bring in some interesting light to sell the…
Nice stuff! The face looks very flat and the stitching (even though you got the relief) looks painted on. For a close up of a product it needs more reallife features because you are presenting a detail shot. Here is a watch I did as an experiment to test out product presentation using zBrush as a modelling tool. There are…
modeling is pretty good. texturing is iffy. your texture is way too noisy and it seems very uniform all over. for example, if you put a flat shader on it (no highlights or shadows), all the forms would almost get lost in each other because you wouldn't be able to tell them apart from by the textures. thats what i would…
You probably know far more than me on this, but what I think samgriffiths meant was to bake the bolts on a seperate texture then copy them into the floor mesh's normal map in photoshop? And thats assuming you want this to be a flat tiling texture with no mesh? But that still leaves you with the problem of not knowing how…
Thanks guys for your comments! [SF]Three9 Cheers! With the wolf it was a specific case, it was supposed to be flat shaded just with shadows. Generally the simplicity of texturing is deliberate choice - majority of these characters I did in my spare time and always tried to keep it simple so I can do something in a…
Listen to Cholden, he's rarely wrong. I think your stones are all too bubbly. While the mayan ruins are very old, they don't get rounded off as they degrade really, and most of the stones were made cut very precisely and flat. That's the top of Chichen Itza. The stones of the lower wall, while not being in any traditional…