Wow, checkmate! I guess I better go back to my corner and lick my wounds. You have effectively countered my points with Ad hominem arguments. Have you not been listening? I'm not on "the other side" of anything. I actually hold a position between the pro-IP and pro-infringement arguments. The main thrust of what I'm…
But what? You are. "I'm not racist, but..." lol You seem nice. He's clearly not bragging, it's fine for anyone to say they're happy with the results, that is not bragging. Bragging would be something like "I made this totally awesome vehicle and I'm pretty sure it's the best one around this forum". Instead of telling him…
hey yeah the concept was Female Post ww3 Survival kind of thing, the colourcomp is not anywhere like the concept. I never did much work with bumpmaps and texturing difuse, im kinda new to sculpting, only really ever did low poly with texture. thanks for you feeback, yeah im kinda realising those issues now, i have gotton…
wow... lil thread necromancy going on... There are a few more options for this kind of stuff. It's amazing what 4 years will do. Stand Alone Apps: http://www.topogun.com/ I hear topogun is the bees knees and worth the asking price. http://www.3d-coat.com/retopology/ And 3D Coat has some pretty cool retopology features,…
I think one thing a lot of people miss is that it is about the FEEL of the gameplay and that can't easily be boiled down to bullet points. What makes Tennis 'fun'? Is it the confined space, the hitting a ball back and forth? I don't think so. What makes Tennis fun is that when you are playing well, you can feel it. It…
i think that your pipeline here is what is making this difficult and off. what system are you using to model this? strip, box? because it is usually best to block in the whole body first then get to higher level of detail. I think you will find this to be a much simpler process if you started bigger with a torso and arms,…
Yeah it's a biatch. I think there are a couple of other 3D modeling packages that can define the weight of a bevel without the need for actual double edges, but alas. I recently made a WW2 MP5 in Maya. I learnt quite a bit about hard surface modeling. It aint as easy as it seems. It's a cliche, but practise makes perfect…
Watched the GTTV segment today and some stuff looked pretty cool, like when the monster came out of the portal and fucked the nazi duder up. I agree on BJ looking sooo bland and boring though, I hate it when devs go for the "every man" so he is more identifiable with the player, that seems to be a cop out for not having a…
Perfectblue, I can't believe I forgot to link to the tutorial! You'll find it HERE. I'll add it to the main post. Quack! The reason why it doesn't say is because the previewer should open automatically when launching nDo2. That it doesn't open indicates it has crashed, and we've gotten quite a few such reports now - we're…
I have to jump in here as well. As far as I'm concerned this is the last problem that needs to be solved in Substance Designer before it becomes the perfect program for creating procedural textures. There has to be a way to procedurally lay down some random brick patterns without having them overlap. There should be a…