couple more shots to show the problem..... like i said apart form this file which shows the fiber mesh and parts covering the fiber mesh all other projects/ ztools are just the flat grey...?????
hows this achieved? as you can see the surface is perfectly smooth now a part fell off.. how... EDIT: and i've checked, its not pre-scripted since the cylinder falls apart differently every time
Wanted to help so here is what I did, hopefully it gives you some ideas and helps you in some way, everyone has posted very positive feedback you should have a look through before even reading my post. I have included all the reference materials I used in creating my Ammo_Box located >>>here<<< Hopefully no one has a…
I would avoid wireframes for entire environments, just have the wireframes show for maybe one or two of your more complicated objects in the project. The way you rendered your lamp is the way I do it, but I save the PNG render without the background, and then composite together in Photoshop. There is a way to save renders…
Images sourced from Tourdog's Alchemy Stars and genDESIGN/Japan Studio's The Last Guardian https://x.com/AlchemyStarsEN/status/1450054196670214152 https://x.com/AlchemyStarsEN/status/1451113536529313793 I was thinking of using The Last Guardian as the main base to work on. I'm leaning int that dystopian theme the game uses…
EDIT: It would appear I may have posted this in the wrong channel. Sorry about that people, and admins. If possible, please move this thread to the correct channel (I don't think I can...) ORIGINAL: Hello everyone. I'm fairly new to the sculpting scene and I had a question about zBrush. So I'm sculpting this skull right…
Okay: first rule - I /can't/ do as well as you already have, so my comments should be taken with however much salt you like. That said, assuming I've googled into the right concept image you're working from, here's some thoughts: 1 - link to your concept, so we can be sure we're testing the right thing :p 2 - The clockface…
Hey everyone, I just baked a normal map using substance, for my Rolleiflex camera model. I used a cage when baking the normal map, I've never made a cage for substance before, i just named every part of the cage the same as the part its caging with an "_cage" suffix and exported it as an FBX. Anyway I'm pretty happy with…
Hello, Long time around but first time posting. I've finally uploaded some video tutorials on Character Creation for videogames. Its more of a overall overview of the process but its geared towards production. It was made over a year ago so some tools have been updated (mostly Zbrush) but the principles should still apply.…
Your geometry looks quite distorted in various areas. For example the communaction dish doen't look perfectly round for me. Anyway I think your approach is not wrong but you make things harder than they are. For me it looks ass if you are still in a block out phase. For blocking and testing shapes and silhouette I wouldn't…