A little update on renders since this thread has already sunk to the depths of this forum so the chances of getting any answer are close to none :S Sorry to double post, but I'd really like to get some feedback on this guy. On any level really, wether it be design, edgeflow, anything really. Here goes two new renders of…
I have the PS3 and Xbox360 and this game is ver y similar to Halo wich i actually have and play everyday. I dont think this game could be better than Halo. I think Destiny es based on Halo. The uniforms and the creatures look like the covenant monsters, the weapons of both teams Humans and aliens look the same to
That pic is kinda funny, even though I find Dreamworks stuff a billion times more entertaining than Pixar. I actually find pixars stuff rather forgettable On the topic of free rigs, can't you use some of the already rigged stuff from games, exported to max/maya? There's no shortage of monsters in games, and the rigs will…
i dont see very much likeness to the berserker actually, more than they both have alot of muscles if that is what you ment, different arms, different legs, different head and different torso, dont know where you see the grenadier either=P but okey.. big monster these days are always makes people think of GOW..
I will say.. the scene when that owl was flying through the rain and his feathers were getting when with every rain drop exploding on his was pretty bad ass. I'm intrigued, and wish to learn more. @Honkeypunch I would kill for a bad ass Redwall movie, or even Redwall video game. I was a monster fan of the books as a kid.
Perfect timing lol, my brother has been badgering me to get one and I think I'm finally ready. I have an extra copy of the new Super Mario, but Animal Crossing is my childhood, so I'll be getting that one as well. Does Monster Hunter transfer well to the smaller screen? I considered it for the WiiU.
Some quick ideas: heart in a Jar Weaponized accordion Crate filled with tentacle monster Dumpster that has been modified into vehicle Jack the Ripper's tool box Maybe these are a tad bit ambitious, but if you are going to be making mundane objects, sometimes it helps to give them a bit of flavor.. to shake up the cliche…
Set up the buttons like Saturnfive described, and get DRaster Switcher for Max to enable Maya-style navigation - you will never look back. (this does not come from a Maya fanboy btw - I prefer Max for everything, but I too found its navigation scheme to be a problem.) The orbit option Monster mentioned is super important…
monster : Looks like an even more simple solution for me, So if I understand well my array will be save just as it is as a string, then to load it I wont have anymore to do any loop in the file, just execute it as it is. (I will test all that very soon :] ). McGreed : those ini files looks very interesting indeed, thanks…
seems like you had to make a chick with a monster or a fat dude to win... or a chick with a fat dude.. no hate on the art very awesome stuff, just seemed to be a theme, makes me wish i made a male model with a fat chick. congrats to all that entered and it looks like korea is packing mad talent! why are more games not made…