Thanks for the link man. But I need to ask, does this mean there is no way u can compare the render time of multiple images after creating a clone of the rendered window and tweaking render settings?? Seriously,this is what I don't like about Autodesk products.There are very simple things they should add that are kinda…
When I consider the added value Nvidia and Autodesk give that are pretty exciting it is hard not to want to go with UDK. If project Skyline was released tommorow with a node for UDK ready to go with HIK nodal toolset and a treasure chest of python commands to wrangle unreal from Maya or Max I would say the choice was now…
Opps yea I couldn't imagine using the 2010 viewport canvas. I don't remember anything in polyboost doing anything like he's suggesting but its possible I just never knew about it. The closest thing I can find is the 2D view. Tools menu Viewport Canvas Start painting. Click 2D View…
3d Total has some good tutorials. Unfortunatly nothing for Blender (from what I can see.) http://www.3dtotal.com/ If you are a student, Autodesk is giving students a free 3 year license with a valid school e-mail address for pretty much any program. http://students.autodesk.com/ Cgtuts+ has alot of good tutorials as well,…
yeah haha I guess that was a dumb example. I was more exaggerating about what I thought DJ_ meant when he said to simply use 'snap' for both of his examples. I guess he could have meant snap align though... But even if that's the case, my point was that you shouldn't just give up on a workflow that you find more efficient…
Ah. Everything before 3.1 was painful in my opinion -- useable, but technical and not 'fun' (except 3.0 which was probably unuseably buggy). MB brought a clean UI that got rid of the feeling that the program was blocking what you were working on. With 3.1 ZB can be equally clean and there are a few tools with no MB twin.…
You sir, are correct! It _is_ indeed 2009(almost 2010 actually) and we _do_ have stable operating systems. The OSes have become so good they handle most software failures. Only time an operating system fails today is most likely due to a hardware failure that the OS is incapable of handling which in turn only happends when…
the only way to fix it, is knowing exactly what tangents... max uses when it generates the normalmap, as that is rendered with the scanline pipeline it makes sense that it also works when applied in the offline renderer... I can confirm eric's quote, max thinks in "polys", while realtime renderers only have vertex streams…
right I can't believe no-one has said this yet: You're doing it wrong. This is a very wrong way to model. What people have said, I'll echo: Check out the tutorials that come with 3d studio max and google for some introductory tutorials like these: http://cg.tutsplus.com/category/tutorials/autodesk-3ds-max/?tag=basix…
Just use COLLADA :D :D:D: Its more easy to separate informations like animation and skin in 2 different files ^_^ Actually Autodesk own FBX... after losting more that 430 employer this year .... :D :D: Here are the collada informations : http://en.wikipedia.org/wiki/COLLADA Sony take care of it ^_^ REEDIT : woops sorry, I…