Those represent the gods for each part (following mythological order about each element and who is in representation of that). Far for being able to define the throne, I can say is going to be shaped to Aletheia (Veritas), and from where love (Aphrodite) and Strife (Eris) will surround the throne with some representation…
Okay got a new update, changed the trees into pines. I must admit, took quite a long time to get the pine needles to a not trash looking state. But I'm pretty pleased with em right now. I have two variations right now. Basically a full tree and a tree that has a lot of dead branches and a lot less needles. This scene is…
And I am back. It’s been a while and a lot has happened, but I am back on track with my animated short. Today I want to show you teaser. It took some time to get used to Unreal engine 4. But now I am really appreciate UE4, it’s an amazing engine and you can achieve quite good results in a relatively short time. Also I want…
Cool little guy, like the style a lot. Looking at the model in sketchfab, you might want to reconsider your poly distribution on the low poly version though. There are a couple of areas where you spent a lot of tris that do not add to the silhouette at all. Removing these will reduce your tri count a fair bit. Although…
But a game world isn't an image sequence. Yeah you can fit even a 1080p movie into 4-8 GB but that doesn't mean that you could take the same amount of unique texture data and get similar results with no loss of information. For a hundred minutes it's about what, 280 GB data, so the compression ratio to 8 GB is 3%, and…