Im not sure whether to be proud of my 450 hours + of MHFU and my 300 + hours of MH 1 on the PS2 !! Ohhhh i was there when Sony closed the online servers for Monster Hunter 1 Online.... *tear* We were fighting a Lao... I just needed a couple more Lao Plates to finish off my ultimate armour.... ahhh those where the days!!!…
I suggested doing an outdoor scene cause in enviroment work I see some major areas of pidgeon holing, of which 1 person would be required to deliver on all supposedly.... 1. indoor 2. outdoor 3. props (which is huge) then sub catagorized from there generally like: organic / hard surface..ect so if all you are worried about…
dumb way: 1.) select all buildings 2.) in the modifier panel add the 'UVW Mapping' modifier, set Mapping type to 'Box' 3.) slap a texture on them done I am working atm. on a random skyline kind of level where I model and texture prefabs that get randomly shuffled together in the engine. That way I don't have to model any…
There are a lot of good compact and cheap mirrorless systems out there today. Some of the Micro Four Thirds bodies are getting ridiculously cheap, you can pick up a EP-2 body for $230, EPL-1 body for $149!!! [ame="https://www.amazon.com/OLYMPUS-262855-Megapixel-Camera-camera/dp/B0037VVWBK/?tag=rumors04-20"]Amazon.com:…
Bah. Creating tree it self is suprisingly easy. It's some spilnes tosed around and bended in random directions. The tricky part is to create good looking branches textures, leaf clusters and so on. This is biggest time sink to get them right. And there are few options: 1. Take camera, go to forest, cut some branches of…
1. Yep, what Funky Bunnies said - optionVars are the way to do it. 2. I use tokenize all the time... hopefully not because I'm doing something wrong :) But for example if you want to extract the vertex index as an int from "pCube1.vtx[21]" which is a string, so tokenize it into an array with "[]" as the split characters,…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…
More doesn't always mean better! ;) Additionally, the best technique to get a unskewed, UV layout would be to modular these circular assets. By that I mean, use a quarter of a circle (45 degree angled piece) UV map this, and repeat this 4 times with it being placed close together. 1) This gives the impression it's 1…
Try just building a summer version only and see if that does it. I know you wont be able to post anything to steam that is over 200mb anyways, so you might as well do that. Here are some things to troubleshoot: 1. Make sure your art folder has the proper "burn settings" 2. Make sure EACH of your vehicle folders has the…
Hi, I have a few questions.. 1.) I am currently using Garena(PH) for playing LoL am I allowed to use my account there or do I have to make an NA account? Also can I join the contest? 2.) I will be joining the 3D Character art contest, can I use my character there for the animation category? 3.) Can I post the link of…