points for accuracy man 1 : "what are you doing here, you promised never to do this kind of thing again" man 2 : "i never promised any such thing" man 1 : "not you, you twit ... her" woman : "i've never seen you before in my life" man 1 : "oh ... sorry"
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
Here's an example to show you how my texture distribution is working. Here I have 1 2048 dedicated to the corner doorway and the base level wall. Also the traffic light is 1 2048, telephone pole is 1 2048, window piece, etc.
I had a script somewhere that merged selected splines into 1 - that save some pain as you can set each stroke as 1 spline and select them all and merge them allthoger to 1 spline in which you then simply weld the connecting edges.
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
person 1: I was born and spent the first part of my life in Texas. person 2: That's funny, you don't have the accent. person 1: I don't wanna talk like those assholes. Person 2: My mother was from Texas! person 1: I meant those other assholes
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
I've seen this formula floating around Specular (f0)= ( ( IOR − 1 ) / ( IOR + 1 ) ) ² that puts acrylic (IOR 1.49) at 0.0387 which is 0.5 which is what everyone works with.. (the 0-1 range in a specular/specular level map being 0.0 - 0.08 normalised)
Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…