Do you have examples of your target style? Others will be able to help more if they have a visual representation of what you're going for. IMO, the face is looking pretty uncanny and the head might be a bit small. The rest looks like it's coming along, though.
The image you provided is of a fairly old game, and 3D tech has come quite a way from back then. So, it all comes down to what kind of target you want to put this on, and that will dictate what you need to do technically to push the performance.
Well transparency in Maya's viewport has never been an issue-free feature. Can't you find a workaround to using ambient lights? Maybe a cube map for ambient lighting? Point lights with quadratic falloff and low intensity (relative to their distance from target)?
Copy your mesh, make your edits then apply the skinwrap modifier, target the original mesh, animate it to see how close it matches, tweak the skinwrap settings as needed then "convert to skin". You can then get rid of the skin wrap modifier and the old mesh.
Yea, the main issue here is that your edges are razor sharp and have become a waste of detail. http://wiki.polycount.com/NormalMap?action=AttachFile&do=get&target=normal_edge_thickness.jpg Beyond that, there isn't enough to critique yet, loosen up the support edges and keep on movin!
Anyone else had this issue? - I've even tried fresh mesh and target and using the Bonus Tools Pose Blend Shape tool, following the youtube guide exactly and it gives an error. I have Service pack 4. Has anyone had this issue? :'(
the thing with perspective view is that its more like the view you get in the game engine re FOV, so ortho is a bit misleading visually with regard to thng like characters noses:) i find target weld does weird things in perspective also
Looking good. I'd make the lights a little less fluro, but thats just me. RE: Aerodynamics don't matter in space. True, but you have to think about deflecting enemy fire. A big flat surface as the front would make a nice target.
You can try DaVinci Resolve for this as well. They have a selection of charts to match against, plus options for white balance and color temperature. You'll have to know what gamma space you shot in and what you'll be viewing in, as well as the target color space.
@cptSwing Not that i'm taking offence, but i'm not a developper, and i've made this script 5 years ago, for a specific case. And true, it's barely protected against crashes. Would you mind to share a simple scene with your mcg setup ? With the source object and the target object.