Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Hey guys, first post around here! I've been a big fan of Bethesda since... pretty much ever :) (spent countless hours on every Elder scrolls and Fallout games). I've always wanted to make a fan art of Fallout, but for some reason I never did... SO, it's about time to change that :) The plan is to make a "garage" kind of…
I had an Intuos 4 for a while and I can say I liked the feel of it better, the ergonomics of it and the solidness of it. I use a bamboo now and it works just fine for me. The one I have is a similar size to what my Intuos was (about 5.5x8.5). Either way I think if you put time any option it will work fine. My experience…
i do not loose my motivation, i prefer to keep moving even if there is many reasons for me to be fully demotivated. ok let me show you a first screen and explain a little about it. This is the main core module, you choose from the module list the module you work with, so it can be for illustration purpose or concepting…
i get where you're coming from, and i don't think anyone's pissed off. it's your model after all. but i can't deny that i thought that last few screens were a joke, until i read the post and found nothing that would suggest it. Problem is that while idea of bring it closer to modern day is understandable, some of changes…
Thanks for the responses so far guys, keep em coming! Striff: I'm not too worried about using blogger as my folio, plenty of pros do it. Not sure what gave you the impression that it's frowned upon :) All I'm concerned with is whether my art is easy to get to (it is) and is it presented well. Habboi: Thanks! I also agree…
Holy crap that's way too long. So right away, your camera breaks the 180 rule quite a lot. https://en.wikipedia.org/wiki/180-degree_rule Basically, if you have blue on the right, and orange on the left, the next camera shot shouldnt have blue on the left and orange on the right. It's disorienting. Think of Lord of the…
The first screen is from Thiago Klafke's Sampa level. From the screens, and all his tutorials, he seems to be using NDO-made bevels and no actual bevels in level geometry. Most walls are simple planes or planes with small angled details (like the one i posted). His results seem pretty good, but i always end up seeing the…
I'd say the execution is a bigger factor than the perspective, and a lot of it's down to atmosphere. Resident Evil 2 had some scary, or at least "I'm creeped playing with lights off---oh shit that thing just jumped through the window!!!" moments at the time. I honestly don't really notice the third person/first difference…
Thanks guys, but there actually isn't any lighting. It's a full bright screen grab, and then an "inner shadow" layer effect, set to bright blue, screen mode, and then set to disappear based on the lower layers darkness (so as not to light the shadows). Then I collapsed it with an empty layer and masked it away from the…