hay Tim. I never thought I would see Eli in 3D good going :) . As he/she stands at the moment I think the head could be a little taller from the hair line up. Also it is a hard call but I think the face might be a little too plump. I guess try to think "BOY" while you model "GIRL" hahaha what a weird expression. Either way…
Okay, so I've been improving the diffuse texture for her skin. If there's anything with the texturing or anything else let me know, I don't want to zip back and forth from Zbrush, to only find out that something else maybe wrong. Also, if anyone has been having problems viewing the images before, it was because I scaled…
jec1183: actually this is all hand painted i am just looking off of the original concept. the pic i posted was already at 100% self illum. this new pic i put the self illumination set to pure white and it brightened it some. Hope it helps. oglemeanimations: ill try adding some better shadows i think that it looks pretty…
Yeah that was something where we were just really pushing shapes and forms over function, its one of the best looking, most fun weapons to use in the game too. Normals for a lot of these assets are object space, all of the guns actually, and maybe half the props. Just about all of the period weapon and props were based off…
Just because it has a name that makes it kinda sound like something else that works a certain way, doesn't mean it actually is that something else or has to work that way. Think for yourself. Your world doesn't have to work that way. You can choose to work and sell the efforts of your labor any way you want. I just want…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
For starters, kudos on tackling this environment and learning a lot with SD. It's always rewarding when you dive into the deep end with things. As the environment goes I'll drop in some main points on criticism. - The lighting is very flat and comes off very dull when you could be leaving the outskirts quite dark and the…
your real training is your first job in the industry ;) Also there's many levels of pros. Usually new artists get the smaller jobs - i.e. building props, touching up completed characters, doing support characters, moving on to bodies but not doing the faces of characters, and so on. Ideally when you hire someone you want…
Hey there, quick background on me real quick, and then on to my question to the professionals and hardcore enthusiasts =) I'm primarily school and self taught for Maya, and have been working on an independent project with some colleagues for the last 8 months or so, on something that is quite exciting and I look forward to…
Hey Guys and Gals! This is going to be a long post, but I have been planning this project for a while now! I’ve had an idea for a project on the back burner all the way through college, I’ve been waiting to do until I had the technical/artistic skills and software to pull off properly. I think I’m to that point now,…