Little sneak peek of a WIP of my "next gen" Daxter in Zbrush. He'll be taken into Substance once I'm done, and then I'll be taking him into Unreal and using Neofur on him.
i agree with gsokol, you should definitely use more geo to show more silhouette and current gen demands chamfered/beveled edges. Keep it pushing this will look great
I was just suggesting for him to learn PBR as it is a workflow tailored to next gen consoles so consider it a head start into the game industry. It's not a point worth fighting I think.
I know if you double click on your texture that you imported in the content browser, properties will show up on the right. If change the MIP gen settings to 'NoMipmaps' then this will solve the problem
Oh! I get it! You are referring to those screenshots :) These are from my own game But I take it as a HUGE compliment that you where thinking it would be a next gen game :)
The barrier is not much of a light mesh - more next gen. it is 1400 atm (ut3 can handle it fine) but i could get it down to 800 or maybe less if i had to
i like this seems to be a little steep on your polycount for current gen, though. are you taking it to ut3 just for a render or do you plan on baking this down and throwing it in there for a game?
Well it's a nice change from the grayscaled "NEXT-GEN" stuff, but a little voice in my head keeps on telling me that they're recycling old stuff for a "quick buck" here.