FWIW, I agree with @throttlekitty. My preferred method is banging out what we refer to as a mid-poly. It's a sub-d cage constructed model, but with the presence of mind to think about how it will go up and down in resolution. At some point you reach the point of no return, where you duplicate your geo as a copy and push it…
Okay, i think its maybe broken concrete. That i "think" about it is a bad sign. :) By broken concrete i think more about this: http://www.philipk.net/tutorials/materials/stonecracked/stonecracked.html I think you can need more color details, more variety in the heigthmap in combination with maybe pebbles. The Texture looks…
Thanks for the feedback! @Shrike I had some side exhausts very similar to the Mad Max cars, but wanted to get a little less Mad Max, so I removed them. I'll look more into this. Re: the guns...yah you're right, they are a bit over the top...thought it would be cool to have 2 guns since the car has the classic T-Tops so…
I've been saying this a lot lately, but I'd reccomend joining a mod team, get your hands on some actual game engine experience and work on a team. It's way more fun than going solo and it's great to have a tangible "thing" that you're making. It's like living the dream but just not getting paid for it. Hey, on the off…
I'm excited, recently have been playing thru the first one, once I finish that one, I'll pick this one up for sure, though I'm wondering how the PC version will pan out compared to the console version. EDIT: Mercenaries 2 better have mid mission saves or quicksaving for the PC version. I got fed up playing Mercenaries on…
Alright so i got it with the silver package and played it... Thank god I didn't buy the silver package for DoD... I played it, its fun and all... but its the same old crap. Why can't valve create something new for a change? all they do is recreate... uhg... so tired of them trying to live off of mods for halflife... Oh…
I did buy a magic mouse for testing out this feature. To get the full functionality I had to use a 3rd party software called "BetterTouchTool" that is exclusive to Mac's (no windows support). Overall, I recall the tap force pressure to activate a click was a bit too much for my finger (you have to make a strong tap to…
Hello, I'm looking for a low poly 3D character modeler that is able to help me create a character for a Source Engine survival mod. I can send you the concept art of the person that I want to be done and I can also provide more details on the mod and I can also show you what is done via the following communications: Steam:…
I am making a UT MOD with professional concept artists and modelers. I am looking to flesh out the game with lesser paid modelers of skill that do not work in the industry like the rest of my team for paid modeling of weapons and structures. Here are links to some of the team of artists that I have contacted and am going…
Well this is not made to try to compete with polycount just in case anyone thinks so. But anyway I'm running a site called Mod N Mod ( http://www.modnmod.com/ ) and we just got a new feature there where people can submit stuff like models/maps/more. So yea just wanted to let everyone know and ask if people would be willing…