Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
Nine drawings from one artist - starting from 20 minutes after taking LSD until it wears off : http://www.cowboybooks.com.au/html/acidtrip1.html Some pretty cool drawings as he goes through his acid trip.
http://www.engadget.com/2007/02/20/graffiti-research-labs-l-a-s-e-r-tag/ Very cool idea, id love to see normal building put up projectors and use blank sides of buildings as big adverts.
I'm building a substance for use in Unity that has a lot of parameters (20+), but some of them are missing in the Unity editor. I double checked the substance in subs player but they are missing there as well. Also, the visible if field in the parameters does not seem to work in Unity.
I´ve spent several months working on this so I will say that this was my quarantine project instead of some 3d work. For years I´ve seen a lot of people selling and or using 4k or even 8k textures, more related to workflows that involve the final rendering in Vray, Arnold, Octane... Maybe I´m the only one who still no uses…
Epoch Games is currently recruiting for additional team-members. Epoch Games is an all-volunteer team of (currently) 30 members, all of whom are dedicated in our task of making amazing games. Our current project is named Lays of Althas: Sundered Order, more information about which may be found below. Our team is comprised…
I just got this in my email today. Thought you guys might be interested in seeing it: [ QUOTE ] His is the voice behind one of pop-cultures most established icons. The name is Peter Cullen - the voice of TRANSFORMERS Optimus Prime. And now fans will be given the opportunity to put words in the mouth of Optimus with the…
I have a cheap technet mouse and suits me great, never had wrist pain in 20 years its actually much smaller than my hand, but I seem to hjave adapted ( like the borg)
the errors in your examples are a result of poor hand/eye coordination, bad pressure sensitivity settings and the fact that the system is not fast enough to sample the brush at the rate you are making the stroke with you hand. if you have a mesh with 60,000,000 polys and you take a large brush and make a fast stroke across…