Second pose update! I think I might do one more pose that's a little more neutral looking for some turnarounds and wireframes. Then it's back to the textures.
This is amazing, but I still dont really understand how this is even possible with the depth Can you show a wireframe ? But it is a simple tube right ? Are the normals creating the depth ?
The Low poly and uvs are now done so I'm finally moving on to texturing. Pretty excited to use substance painter! Here is the low poly + wireframe of the armor
While I'm still tweaking the texture of my cleaning vehicle, I got sidetracked and modeled a pigeon to go with it. 156 tris, 64x64 texture Wireframe: Texture:
Thought I'd put up a wireframe as well. Current polycount is at 888 tris, which I think is probably good for an object that is going to be relatively important in the scene.