Some kind of general portfolio feedback READ THIS FIRST sticky sort of thing might be really helpful... if people used it. I'm sure people would read it, but they'd probably post their portfolio for crits anyway without making those changes, in hopes they'll get feedback not included in the sticky (which they probably…
Firebert: I've never had any issues deleting a node from the top of the history (right-click in Channel Box -> Delete Node), but you'll definitely run into issues if you try deleting a topologically-dependent (or topology-altering) modifier from the middle or bottom of the history. Stuff on top can be deleted as you want…
In graphics-programmer-talk 3D textures are a lot like voxels actually. You can think of it as a stack of 2D textures and the w texture coordinate (u,v,w) picks which layer of the stack is sampled by u and v. 3D textures are primarily used in procedural effects like "Perlin Marble" or "Terrible Wood Shader" as found in…
Try to figure out what tangent basis your renderer (Unity) uses, then get your baking tool (Substance Painter) to sync it. If you can't get a sync, then you'll always see some errors. But you can reduce them by splitting UVs wherever you have vertex normal splits (see sticky linked). For the second question, see the other…
Thanks for the feedback!! here is my reference board btw just to show you what the general idea was: Even though I love the high fantasy tower ideas I wanted to stick with a more basic design for it because the witcher 3 architecture is more on the realistic side. So I need to make the surrounding of the tower the…
I would strongly advise you against putting all of your eggs in one basket. Someone always trips and it's better if only a few eggs are broken instead of every egg. Plus it isn't hard to chug a scene file with just a handful of assets. It might be ok to batch a few together like a desk, chair and some desk accessories but…
Hi Steve, and thanks for joining the conversation. Since we seem to be mostly focusing on American locale and law here, I'll stick to that. Yes, I have some pretty strong views on unions. Most of them aren't flattering, but I've worked hard to ensure that they're not based on misinformation or assumptions. I guess the…
Another update to this project incoming! Since the last post I've focused mainly on getting the cobblestone road look less tiled, including a mix of vertex painting and splitting up the piece into different material sets. Aside from that I have worked on the main arch house kit, tweaking material stuff and adding another…
Intro It been a while since I become active on polycount forum and my overall impression is that even experience artist have some problem with " basics" or foundation as they are called Because of that I decide to share some of my note piled during the years . I always love to draw mostly random stuff too fill time [school…