i usualy just go through the model by hand and clean it up. i also make sure and sub-divide the model in max, because i find that zbrush's sub-d algorythm (how do you spell that damn word anyway) is a little strange.. i also find that zbrush is reaaally picky when it comes to your mesh. all sorts of little imperfections…
A hard but nice trick can be, to let the server delete all stuff which is not written in the correct naming convention. Sounds hard but after you first loss of a days work you will make sure that you are working clean. OK, mostly we don't have this problem because the games are mostly that strictly that the new asset just…
Checked all my spellings and they seem ok. I found this error in the log however: Log: FindPartSkelMesh: Failed to find/load part: CH_Elizabeth_Female.Mesh.SK_CH_LizFace_Female_Head01 I don't get it though. All my upk files are in this directory. C:\Documents and Settings\Michael\My Documents\My Games\Unreal Tournament…
I keep repeating myself but it's why subscription was "invented" back then. It turns a sell-once production into something you consume and need to refill regularly, like food or energy. I guess only new software production which add tons of necessary features in a short amount of time can produce enough revenue just by…
Not that my work is currently up to standard (example) but a simple tagging/sorting system normally helps. Also a heads up, you have a random pop up bar on the bottom of the page when you mouse near it :) You could just go the simplest route and have: http://tommygteguh.com/ (all your work) http://tommygteguh.com/3d…
The dithered lod transition can be enabled in the material properties. About fading them at culling: https://www.google.com/search?rlz=1C1GCEU_enHU838HU838&q=unreal+engine+foliage+dither+fade&spell=1&sa=X&ved=0ahUKEwieiMqqzIvhAhWP_CoKHWMQAjwQBQgoKAA&biw=1920&bih=969 Root fading can be done by enabling the dithered opacity…
I really slowly getting progress an idea corrupted rogue that become a skeleton-immortal hero could look like based on diablo 2 corrupt rogue "Vile Hunter". Is it something you would be interested to see it flesh out. Or would you start over with something differents like a shaman orc. I am not sure if original idea to do…
Fun stuff, summoning is one of my favourite animations to do. I'd take out some of the motion on the spell caster, since he seems active the entire time. Perhaps simplifying his overall body motion, while focusing more on the arm swirls would draw more attention to the book/staff. Also, his very first pose, the legs feel…
If you referring to FX in game, I'm working on Faxion Online MMO, so my textures are determined by what the spell is going to look like. I'm very limited to texture size and amount of on screen particles. I generally use Photoshop & Filter Forge for my texture creation. Filter Forge Its a great plugin for creating…
Fire FTW!!! Batrider Clinkz Chaos Knight (?) Doom Dragon Knight Ember (maybe leave him out since he was just featured) Lina Lion Warlock If we go for the demons everyone who will want to take on a challenge will go for another damn TB ulti. While on the fire side we have a 2 mounts (bat/ck(?)) and 2 ulti spells (dk - not…