Update here folks, I need to be wrapping this up this week. Thanks for everyone's feedback thus far. I pushed the lighting to match the source angle some more and provided a more late afternoon feel. I also broke up the shoreline with two different rock variations as well as a dinosaur skeleton to provide visual interest.…
Don't get me wrong, I wasn't trying to turn this into a gun control thing. I just wanted to mention the immediate reaction we get over here. I love the look of them and I'd really love to have a play with these (under adult, responsible conditions, of course). I'd never own them for the same reason I'd never own a suit of…
He doesn't mean the right foot to the left foot symmetry. He means the outside of the foot vs the inside of the foot. A foot has a very distinct shape and your boot is perfectly straight. I would also take a step back and do an overall anatomy pass. Something I do with any character I work on is a full anatomy sculpt…
well, have a look at Adrien Thierry's work on Dishonored 1+2. He's worked on a lot of the props and architectural work there. You'll notice he works with modular pieces that make up the fundamental characteristics of the building, and then makes good use of the texture sheet to fit that design. He also works with trim…
well, I don't think you ever stop learning anatomy. It's definitely an ongoing thing. Here's my arsenal: Andrew Loomis Books: free online or get a reissue from amazon for roughly $30 George Bridgman: these books are awesome, they're cheap and his way of drawing is pretty similar to sculpting I've found. Scott Spencer:…
Sure I can get a wireframe render for ya. "So i'm fuckin glad i found this forum named polycount ;D In about 1 month i learned more from this forum than in two years at school... In my opinion, there is no better place to learn game dev in terms of art, than this forum!" Yeah, I've learned more from Youtube, Digital Tutors…
You must be doing something wrong... Skin Wrap was designed for transferring skin weights from one model to another! You should be doing this: 1. Make sure your scene contains the NEW model (not skinned at all) and the OLD model (with Skin modifier) 2. Select the NEW model, apply the Skin Wrap modifier. 3. Click "Add" in…
Hi PolyHertz - that is the gizmo im refering to, that does not appear for me when I choose Planar mapping or cylindrical for that matter. I havent tried the other mapping options. Is there some random toggle im missing for that to show up? I was given a copy of Maya 8.5 from work - I cant work with a newer version because…
Each game is different some are impossible to import 3rd party models into. If anyone here knows we more than likely wrote a tutorial for it and it is in our tutorial section. The most "3rd party user friendly" game I can think of is UT. Epic even put out a bunch of video tutorials on the DVD version. The videos help…
I don't want to sound harsh but maybe you should consider just dumping this gun and moving on to a new design. The entire thing is so impractical that trying to fix it is going to take so many changes that you might as well start over with something that makes sense from the get-go. The modeling looks nice with controlled…