🌟 New year, new update. Happy New Year! During this past month, I have temporarily set aside materials and focused on perfecting the blocking and completing all the props for the environment. Currently, all the map props are done (except for the vegetation), but my intention is to add some unique ones or from other maps to…
Hey! :) The prop looks real good :) As far as the map being a 512,depending on where its going to be in an environment and how important it is, im going to say 256 seems the better choice to me.I know people are going to reply saying that unreal props use 512 maps XD Do you have a normal map acting in that last image? If…
Get rid of the front page. And if you insist on HAVING that god-awful front page, get something with some decent texture / pixel density on it. What you have right now is crap. Your resume - NO to a .jpg. Offer a Word format at the very LEAST. I've said this before, and you still don't wanna change it, and now more people…
I would drop the 2D work. Many of them look like rough sketches done in a life drawing class, and most don't look finished to any degree. I would say your characters look more complete then your props. I'd label yourself and apply for character positions if I were you.
For starters, get rid of that flat ambient, throw in a pointlight or two near windows, drop their indirect lighting scale a bit and bake with lightmass. That should give you result more or less resembling first reference photo. Then, commit to particular color scheme/mood you like and expand from there. Tweak lighting, add…
In addition to Poop's...if you do the research and have a go at it yourself then you might as well spend half a year or so churning out some quality props, scenes etc instead of several years at school. One good thing about going to school I guess would be mainly the chance for networking but so is everywhere else.
What type of job? Do you want to be an Environment Artist, or do you want to be strictly a prop/asset artist? It would also help if we could see your current work, as Chris said. In general I think it's probably better to show you can do more than just props, but if your props are amazing, and you know you just want to do…
City Kit Link - https://www.unrealengine.com/marketplace/en-US/product/urban-city-shops-modular-asset-kit-lighting-day-sunset-x2-night-rain This city mega-pack kit allows you to create an optimised urban city with a range of shops and office buildings made for UE4 and it's been tested in UE5. As seen in the images (and…
I'm running Maya 2009 on Windows 7. I used to be able to drag and drop scenes and files from explorer into the maya window without problem, particularly multiple .obj files. Since installing win7 I just get a 'no' icon when trying to do this. Anyone encounter this and/or have a fix?
Hi guys, So the past month or so I have been attempting take my attempt in creating Game Art Props/Environment with an intent to create a portfolio to either get myself into a small studio or modding team. Here's a quick backstory, so you can gauge me/mywork: - self-taught on/off since at least a year ago - realised I…