They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…
Thank you for all the helpful advice! And the well wishes. I admit I had more than a little trepidation about checking polycount out today, but I'm glad I sucked it up and did it. It does feel a lot less... heavy, to have voiced my worry here. I apologize again for being a downer. I guess I just have to go with the flow,…
XRG makes a good point though. There's a lot more "let's throw in effects shots because we can" with CG because it's relatively easy to do. You often wind up with a whole lot of effects that wind up reducing the overall impact that would likely have been stronger if there were a few impressive set pieces or subtler effects…
Thanks for all the replies. I actually have another question for you all. Monday the art test was due, and I quickly realized a few hours before the deadline that the art test had too big of files to send as an attachment in an e-mail. I sent an e-mail to the representative asking them how they would like me to submit my…
Also ... another outside the box solution for symmetry would be to take a more global approach to the issue, following the principles of the Windows magnifier. One could imagine a little standalone app working just like the magnifier, sitting on top of everything displayed on screen, simply showing a mirrored copy of a…
before anyone takes any remarks the wrong way, it should be emphasised that having an asset make it into Darksiders II is an obvious honor and a once in a lifetime honor perhaps. Personally, I would work at Vigil for free if they would let me sleep in the ventilation ducts at night and feed me on their left over pizza…
Thanks Gav for the clarifications, I knew about the drama but not to this extent... any who in my mind i was helping the community more over there with what I was allowed to do. Anyway I am done with GA, sry to say the reason i was so active and still heading there was for the challenges and stuff. I like Continuous Volume…
What you're referring to I think would only work well in games (where the viewer also has the ability to change their point of focus), and then I think only rarely (and if done subtly). As throttlekitty mentioned, our monitors don't detect eye movement - and neither does paper (magazines with screenshots, posters, etc). If…
Awesome stuff, Griffiti:) Done and done! Updates: Plugged in a rotating cloud texture as a light function into the directional light and viola, moving clouds! I really like that effect due to the various shades in the shadows now, MUCH more interesting. Again, ty Griffiti! Added back the DOF in these screens so the…
Yeah I know I'm being all entitled and crap they don't have to announce anything. I just feel that their general silence is to me at least, boring. I remember the original HL2 E3 demo in 2003 and the super amazing HL2 EP2/TF2/Portal combo trailer, they just blew my socks off. Now my socks have stayed on for far too long.…