Not a char artist, so fwiw take my comment with a grain of salt. Now If figurative content either stylised or realistic is where you want to invest time and effort toward proficiency, then anatomical study above all else would be my advice, also whether a formal and/or self taught route too achieve that, well that's…
Good to know that a lot of these were done with sub-d modeling >< Sorry to pop up this question but, latlely I've been seeing a lot of Zbrush people do some good hard surface stuff nowadays. For whatever reason I prefer doing any sub-d stuff in Max or modeling package besides using more of a sculpting based program such as…
That's the problem, Blizzard aint addressing the real problem just trying to hide them under the rug. Instead of fixing so people won't need to abuse the corpse run they just simply fix "their" problem and ignore the real one. The only thing this will do is that people will find new ways to bypass broken rares or enemies…
I think the explanation for the Jedi fight style is that it relies on their ability to foresee the near future. It isn't about reflexes or coordination, they basically know where to move the sword, that's why they can deflect blaster fire. It's also why no person without Jedi training can really use a light saber, except…
It's not that much to learn actually. It's rather a matter of having nice camera and certain shooting approach. Rebuilding scanned things in Substance Designer looks a bit like a sport for a sake of sport or to prove something. Anyway best looking substances are usually a mix of scanned base and procedural extra details…
Yeah, but these things are hard to foresee aren't they ? Mudbox was such a weird example of that, with the app getting a big overhaul at the time of the Autodesk switch for the 2009 release ... only leading to a very slow development pace down the line. Now maybe the yearly release cycle that Autodesk is still forcing on…
probably best to move this eto one of the othersections but to answer some of your Qs there are many variations but this is mine start with a concept, block it out with rough geometry, as little as you can get away with just to get a feel for scale form and composition, then do some paintovers to refine the feel and idesa…
For the foreseeable future, you can scratch Australia off your list. Our controls for border - ports of entry / exit are quite strict, even for Australian citizens which is mainly due too guarding against certain virulent covid strains entering the country. "No idea about Canada and Australia though. Is it common for…
Well, apparently there's more too drawing with curves than I'd initially thought...and then some O_o So after peeping various resources, had eventually settled upon a proprietary budget option as opposed to a wholly FOSS paradigm simply to make the learning process less mind bending grindie-'ish for yours truly. However…
If you want to go for a very stylized look, then it's not too bad, though some areas may be too exaggerated. But if realism is what you're going for you need to model off of photos of real people. The woman's hips are too low, and she looks like she has a natural Madonna thing going on. The thighs look too big in…