I concur with MedthodJ. Heads normally get their own set of maps, due to the amount of focus the face will get in any given game with a first person view point. The best way forward, performance wise is with a single material. If you have eg. 4 separate diffuse/normal maps, then this will make most programmers cry, as it…
Hey everyone, I just noticed I started this thread a long time ago and never continued it. So I feel like I should add a conclusion. Spoiler I never finished the game but I did get far enough into making a demo. I created the demo in in UE4 because it has a small learning curve and there are so many tutorials that helped.…