Well to your first part here. Kids are assholes and they act tough (like most people ) on the net because of the safety of hiding behind the fake names and distance. Take those same kids and put them in the same room as everyone else and 9 times out of 10 they don't say shit. As for the second. This is an impossible study.…
felipealves hey thanks men. I wanted to add a tree root that break the wall and invaded the room. But after I know myself if I begin like that I will add MANY things ^^. But it was cool idea. Megacorpse : Thank you. I agree I added and I will add some pebble/stone. I don't yet if I made that in the texture or on mesh.…
Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
Was looking for something to do last night, so here's a RL of the Root Cellar enviro on the Marketplace - ArtStation Before: After: Other than lighting, I adjusted some roughness values, and moved the position of that bare bulb. This was the only room in the scene I re-lit. Tried to get the most out of the basement windows…
another monthly meeting is coming . Faceboook LINK https://www.facebook.com/photo.php?fbid=10155562475752669&set=gm.188129541777751&type=3&theater Career Perspectives: Shifting Skills To New Dimensions The talk will be about focusing on transitioning to VR/AR February 17, 2018 Collin College, Spring Creek Campus Room C-104…
Indeed. So the "Fine Detail" button is for applying the detail to the low poly? Because you could just add in another input in that section and label one for the low poly and one for the high poly. It would be awesome if it read both bump and normal maps, too. Oh, a brief tutorial on fixing the diffuse output (until it…
Glad you all liked it so much! Consider this game to be a "proof of concept" I am actively planning multiple sequels and am currently working on a massive plotline to connect a dozen games in different genres, from 2d space shooters to 3rd person espionage and 1st person squad based combat. I am also writing concepts for…
Xyphirium: The Twintail ChroniclesProject Description Xyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age). The goal of this project is to…
That demonstration scene is only one room. There would be more than one room visible in a complete level. And there'd probably be bigger rooms than this (and smaller ones). Not every mesh would need to be part of an ISM but it's something you'd use if you needed to. Especially if you found areas which had a high mesh…