Awesome work! I love your cloth, though I'd say the pants are a little baggy and the hat maybe a little too big. The brim seems right, but the top part is a bit large imo.
That looks great, love the balance of the model. upper body pose is really nice, though the lower part is a bit off, probably standning to wide apart with the feet. Now give it some texture love!
ok so funny coinsidence that i had started working on these exact props in my spare time a month or two back, now they are part of the challenge i feel really amped to up the tempo and get much more of this done over july. so the first image below is of the first couple of assets ive started working on, im going to go back…
Unfortunately, I think some of the hard edges you're modeling are not actually part of the truck but reflections on the siding. They look like some type of racing stripe or hard edge, but are reflecting the lining in the parking lot.
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…
3dtotal is an old site but they have tons of "the making of" tutorials where authors share their process. but I will tell you it's very trial and error. I can tell you from watching Tor Frick's stream and others, a lot of industry pros have a "just do it" mentality. The only way to get better at something is to actually do…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
You got some bad mistakes up in here. The most important that I saw on first glimpse is that you have all your uv shells the same size even for parts that arent visible on the model. For example in the texture map, in the lower left corner you have that piece that has the logo that says stanley. Ok that's cool. But right…