This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))
ya i use it all the time, when i stack shells i tend to offset all but 1 of them 1 unit out of the 0 to 1 space, this way it dosnt try to bake the same part of the texture map multiple times.
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you misread the tutorial ;) it's suppose to be be for i in 1 to... 1 = one(the number) NOT the letter L so change it in the loop and change thisformat "%, %, %\n" (f.frame as integer) (i - l) dv to:file toformat "%, %, %\n" (f.frame as integer) (i - 1) dv to:file
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I think the closest you can get is with sysinfo.tempdir, which will give you something like "C:\DOCUME~1\RGALAN~1\LOCALS~1\Temp\" I'm sure there is a way in .NET to get this sort of information, it'd be worthwhile to ask on cgtalk.
I think that Sobel math style "rate of change in normal direction across <n> pixels" is what causes seams issues working in UV space . in Blender you could just do dot product with world space normal map ( Considering the world space normal map is baked as direct output (emit) with -1-to-1 scale ) It gives same edge for…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
hey i dont know if i am o the right place but i try i have some trouble to finish to recompile . my mesh is ok , but not the maps i think i make a mistake on the cdmaterials but i dont know very well i have some pink and black cube on the model viewer (like he dont find the maps) the QC file $cd "E:\DOTA…