There is one super old dvd by freedom of teach with box modeling anatomy but will be hard to find https://4.bp.blogspot.com/_L5qsGSuo7rc/TQJ0xwv4H8I/AAAAAAAAAG8/L0mgakZLa7M/s1600/0016fa20.jpeg
The silhouette looks good. I think you have the right idea about reducing the poly density of the jewels and feathers (especially if you use transparency to define the edge of the feathers). I you really want to go for a tight poly budget, you could probably remove some edges from the circumference of the chain links and…
The model looks pretty good, it just needs textures. Also, when it comes to displaying projects for a game portfolio, it is a good idea to show off your wireframe and texture maps (when you have them finished) so that recruiters know your vehicle is "Game-Ready". Also, adding a project that shows a vehicle's interior to…
Wow, cool work so far ! For the house color, I would go for the second one if you want to keep the same lighting as your concept (I think what makes this concept very strong is the big green/orange/blue triad).For your wood texture maybe you could add a few more color variations to make it a bit less flat (this 80lvl gives…
Look at a couple 80lvl articles like this one https://80.lv/articles/001agt-004adk-3d-environment-design-symbols-breakdown/ Maybe this will give you a sens of direction. Personally I would say start with creating a decent prop before going for a full environment.
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
For anyone who might be interested in more detailed information: We did a little breakdown for 80lvl :) https://80.lv/articles/001agt-002mrs-004adk-making-a-victorian-room-in-cryengine/