I think some more contrast would do wonders for it. It's a pretty solid model and texture, Rhinokey has some great points. My other crit (and this may just be a style thing so take it with a grain of salt) is the wings need to be designed more solidly, they are pretty much some torn looking texture on planes, I would…
good silhouette and general shape seams messy in places, the tail of the fuse could be tidied up, and also the nose could be optimised. exhaust is using alot, could be simplified. edge loop along top of wing is doing nowt at mo, use it or get rid. i reakon you could get a very similar model for under a 1000 tris also why…
I scrapped the rough wing model, I used some reference from a bat and looked at how it's almost like a hand but with webbed skin between the fingers. But in the end I just got confuzled with the whole idea so I just modeled a more accurate version of the wing. I've been messing around with Blend Shape which is working out…
another good exercise is a two part pendulum. Think of a normal pendulum and then add a jointed second section to the bottom so as it swings back and forth you have to animate the seconday pendulum trailing behind it. Its good for secondary motion and helps you for animating arms in walkcycles (although in this case the…
I wouldn't recommend Wings for game artists, though. Mind you, I got started on Wings, and still miss some of its features in every other program I use. Its strictly winged-edge topology and relatively low polycounts (before the viewport slows down a lot) make it hard to use for current-gen games (and the former makes it…
You could add some slow swing to their motion when held by the player. This would be done by interpolationg the position. This is fake but it would give an illusion of weight. The interpolation speed would be your control over the feel of weight. Fast interp speed = light object, no slow swinging and following when moved.…
So I redid the top wing normal maps with the leaves extruding and got the following normal maps. Since my UV's are overlapping 4 times total for the wings (I did mirror geometry twice while making the model), I created two normal maps. Firstly using all of the model and then only using 1/4 of the model to see if there was…
Which is it? DOVE SWAN WHITE DUCK Notice that the swan and the duck do not float around with their wings out. Even sea guls that tend to hold their wings out after landing don't dip them in the water but hold them up and out. If you're proud of the rigging you did and the wings don't fold up, you should probably dial back…
Hi, after completing the M-80 Zolja I decided to head back to a more modern design for the next model. I decided to create a winged scout drone with VTOL abilities. After some sketching and try & error I cam up with a first blockout: (Left is view onto the top side, right the bottom side.) The idea is that the drone uses a…