FAT_CAP: Thanks for the kind words. The scripts are not online yet as they are still quite alpha, so I hoped to finalize them a bit more, taking feedback from this thread into account. pm me your email address and I'll pass them to you, np.
Thanks. Np. I guess depending on how you mix together your normal maps you might choose different approaches. Either multiply for a more pronounced/darker effect or like a manual lerp I guess to retain 1.0(100%) weighting.
Haha, np Brad. ya. dunno why. sokki (pn. soe - ki). Any chance I could get you to post a quicktime video (via dropbox) of that blocking? Id love to scroll through at a slower pace and dissect your block out. :)
Yeah np, thanks. I think your bark needs some more color variation to it and it would look even better. Also you probably already seen it but the seam there. Edit, also maybe desaturate it a little bit, seems too reddish.
np , you didnt come across rude at all, was just worried i had bought a camera on the wrong information! as i said before this i only had a point and shoot camera, so any info is gold! thanks again man! :)
np Lord, sorry for the delay, but know its coming UVWmapping is started, but i need an opinion http://www.n00bstories.com/image.fetch.php?id=1317392365 http://www.n00bstories.com/image.fetch.php?id=1042440802 Should i put that thing on his forehead back? or leave it off?
Np man, yeha do a few different ones next to each other, try to make the next one look as different as possible to the last one, while still keeping within the theme. Nut: Thanks! Looking good there, anything specific you are wondering about?
@quockhanhlk np man! @Reza so its not to hard. but my method have to many bugs in final results. i can help in some moments of compilation if u use max) @pior no problems! in the end, this work relates to the fact that almost not ashamed to show to professionals)
Yeah NP man! Also I forgot to mention it but also go watch Millenia's old gun tutorial, that has some fantastic tips in it as well. Anyways, I've just finished up the final renders for this thing and put it on ArtStation: https://www.artstation.com/artwork/Q0a9l
NP z3d. =) [ame=" https://www.youtube.com/watch?v=U0QvFYf_Q_E"]How to Model a Sword for Games - YouTube[/ame] did another video. This time its on building the hard surface model. Gonna try and get through all parts of getting it into the game by the end of the month.