My latest project, aircraft engine. I decided to make something complex, just for hardsurface practice. AO renders with subdv wires of my latest hardsurface project : Hope you like it. I will be posting later Eevee renders with preview videos from Blender https://www.artstation.com/artwork/XBrP6L
Awesome Zbrush hardsurface skillsRailbladerX,the job is already yours imo :) :thumbup: Any chance that you can point out the tutorials material that taught you to hardsurface in that way into Zbrush? :poly124:
Thank you Poinball! Day 44: Today I worked on yet MORE hardsurface. Did a retopo of the bellyplate (for hardsurface, NOT final) and worked some with turbosmooth. Will tweak it some more tomorrow.
The workbook is less about organic or hardsurface and more about the topology itself. It shows many techniques for managing tris, ngons and poles. I use the techniques for both organic and hardsurface. hope that answers your question. Let me know if you have more.
3d cgma Class - Hardsurfaces modelling for films Polycount Project Progress: http://polycount.com/discussion/198433/w-i-p-3d-cgma-class-hardsurface-modelling-for-films/p1?new=1
I think you'd be waiting for quite a while if you're looking to automate easily-readable hardsurface UVs. :p Hardsurface modeling looks excellent, though! This may be an unpopular statement here, but I think you can definitely afford to tighten some of those edges up.
Dont know, the armor seems more like its composed of rocks than hardsurface plates. Not a big fan of the overpolpulated details but of course the design still has a bit of way to go I would say. You should focus on nailing the hardsurface feel before you go nuts with nano details.
Hey man sick! how did u become so good at Zbrush hardsurface. Looks like its actually a great thing to plug into one's pipline/workflow. I know zbrush but more for organic stuff like clothes and anatomy but never explored the hardsurface side... Any tips or suggestions? Thanks again
nobody would seriously argue that max isn't superior to maya or blender for hardsurface modelling would they? maybe people don't know how to use max ? :D
Was never too interested in Zbrush as an enviroment artist, always got away with mudbox. Seems though that there are some really powerfull tools in Zb4 to do hardsurface. So to cut to the chase: Zbrush`s weakness has always been hardsurface, now that this has been covered up, what are the chances that you dont need any…