They should have called it automask, then added the result to a new layer as an editable mask. Yes it saves time but is really a duplicate function. What would you say are the most important features of Photoshop? For me it's these; no1. - brush presets - how effective they are with a tablet pen no2. - masking -…
Renaissance Italy. Classical era Greece. Ancient China. The Australian outback. There are lots of cool environments and eras that haven't been explored in real time at all.
I was wondering how you guys and gals keep track of your files and folders for a single model that is complex and/or requires lots of changes. For just for normal models that go fine, but also what happens if you have to make changes after the model is exploded or something has to be redone, how do you stay sane and…
I tell you, that whole union thing sounds great! Just look at what it's done for the big three automakers here in the U.S.! (along with making some really bad cars for a few decades)
I like both but right now i felt like zbrush is the best decision for me, from what mashru says the main reason is topo automasking and i have that on a shortcut, so thats not really an issue. The biggest issue in zbrush i have is the lack of perspective, the checking in max or maya is very annoying overall. Texturing in…
I'd just redo it, your second try will always be better than your first. Also, I would put the Mask by Polygroups (in automasking under brush) on your main UI so you can have easy access to it. You'll use it OFTEN with working with hair. Lay down the curves, and then use the move tool to get the form you want. If you don't…
http://www.next-gen.biz/news/rare-makes-staff-cutbacks Rare has cut their last permanent members of art staff. All artists working there are temps. I hope all you guys land on your feet. This sucks.
Sure and I agree I can definitely add some more interest to the pants and cloak. The fur is fibermesh, I created the pelt shape I wanted (deleted it after I created the fur) I then sectioned the pelt into many different polygroups of approximately the same-ish size, I believe I did this quickly using zmodeler and inseting…
Well seeing as I just got a call yesterday from Gamestop confirming the first cutback, which was most of the goodies I was interested in, I've got no real incentive to keep the CE version for just a "making of" that wouldn't be of any interest to me.
ya when i get time again thinking of a few new features as well. Such as haveing it automacally setup the debugger in maya for using breakpoints and when sending singal line selections have it normalize the indents.