I thought it was alright, agree with all of your points above. It was better than last years. I bet it was hard scheduling all the games shown in just a few hours. I feel like these shows need something more, not sure what. Maybe behind-the-scenes into how games are developed, or developer interviews. It definitely has to…
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious reallymaybe just add/bake floaters on top of a mid res base?I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
I started work on the Halo 4 BR a while ago. I'm cross-posting from the WAYWO thread now that it's got some more content. Here is what I'm going off of: What I have now: Daily Progress Day One: Day Two: Day Three: Day Four: Here's What I got right now, 4 days in: Look at my shitty N-Gon laden wires: After a short break due…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
Hey guys, this week I'm trying to see how far I can create a character in a few days. This took me 5 days including texturing in Substance Painter. Now I'm going to render this lizard and fix some errors eugh :')