Tomshardware had a good comparison. The iriver 320 kicked both of their asses. http://www.tomshardware.com/mobile/20041005/index.html http://www.tomshardware.com/mobile/20041007/index.html
Was on buildapcsales the other day and saw that 32GB of DDR4 ram can be had for about $180 now. It was ~$320 earlier in the year. Much less expensive for anyone thinking of a X99 build.
well developing little games for it could be really fun!, I also like the design, but the screen being too big (320*240!)i'm fearing scratches and dead pixels.
For final shots we usually require: wires shot with counter, in-game, beauty shot. in-game is the iphone size - 480 x 320 (or should that be 960x640 now?)
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 32K Copyright: Wama Studios Private Limited.
Also check out the Spacing Tool. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-D82476F1-FE3F-4B51-BC73-868B0A28281-309.htm,topicNumber=d28e60752
I take all shots with 2:1 render resolution, 4x GI shadow resolution, 16x or 32x supersampling. Toolbag itself has artifacts with grazing angles that are not resolution dependent.