Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
I have also retopologised her now and so now her base hair, face-framing tentacles and ears are connected to her body mesh! The tentacle ponytail has 3 different tentacles depending on the layering.
So i began to tinker with the unreal 3 editor after 2 years of not touching it and i have a question maybe someone can answer. I am builind a veihicle which needs to be broken up in 3 parts and i would like to import as a whole but still add the 3 needed materials with the textures on it. Would i have to give the 3…
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I bought me a Intuos 3, its great but i have 2 problems with Zbrush. - I cant define the shift key (for smoothing) on one of the tablet keys!? - And how can i use the Touch Strip for zooming in Zbrush?