Aaaaaand....IT IS DOOne!!! Here you have. Any help, idea or comment about how to improve its textures will be appreciated. Don't be shy. There is always a way to improve it. [I removed this project because it was too old]
Ha, I was really just looking at the overall form, I didn't even notice the face. lol at needing to consume souls to survive. It does look a little scary to say the least, pretty old too.
great :) just a little thought - you could use Curve Tubes brush in Zbrush to create those pony tails very fsst :) :poly142: Anywho, good old school way's good too :thumbup:
I seriously doubt that they will find much usable DNA- or protein fragments, it is just too old. Even in perfect storage conditions, it would be sensational to find some usable stuff after 70 million years.
notice you kept your 1080 sticker on any chance of a "back" shot of this beauty? Interested to see how it differs. Apparently my japanese remote is different too, it's the old sony black brick design
good, now paste a layer of some real metal texture on that and play with the blending/opacity until u get something nice also, that green is too saturated lower the color, it needs to look abit old
nice one! will be enjoyed tomorrow! perfect for a friday! :D usually i go through a ton of old coast to coast off youtube but that stuff is getting too much now! so this ones handy! kudos!
looks mega similar to that richard smith tutorial, right down to the boots, backpack and folds on the pants :3 (not necessarily a bad thing but kinda seems like it was based on that, more than some more appropriate ref in certain areas). Atm it's lookin a little messy, could do with a solid smoothing over pass and refining…
This is not my blog. But I wanted to write down some thoughts about the advent of the normal maps and see what you guys think. ( old discussion i know, but i think its time for some reflection on this!! ) Case in Point, Old school versus New school. I'm talking, quake versus doom 3. I'm talking, World of Warcraft versus…
Hi art buddiess! Im MARKDIDIT (mark ehlen) I think this is my first thread in Polycount? Saw the contest and couldn't resist! ABOUT ME 24 year old 3d modeler / digital sculptor currently living in Las Vegas. Specifically, I'm a creature concept artist who has recently transitioned over to learning stylized environment…