I bake in SBM most of the time. I tried OBJ too. Also my normal map is flipped correctly. My transformations are always frozen too. Really, here the problem is UDK, not xNormal. :(
Don't use the reset xform utility, that will fubar the objects local pivot orientation by aligning it to the world. Make sure you go to the Hierarchy tab and use set transform/scale before relinking everything.
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Thanks, I've found the correct path now but its still saying the same thing?: ; Transform Tool defaults ; ObjectCloneType ; 0 = Copy ; 1 = Instance ; 2 = Reference [TransformTool] ; Copy ObjectCloneType=0
Ctrl+F will frame the selected object, while Ctrl+Shift+F will frame all objects in the scene. You can edge the camera transforms and pivot point manually in the camera object properties as well.
Liquify Tools or the Warp tool on Free Transform? I think Liquify is the most "free-form" but it's also a bit smudgy. You might get good results if you play with the brush settings though.
What is the scale of your model in Maya? If it's too small on the grid, this will happen. Just try scaling your entire model up in maya, feeze transformations, center the pivot on the origin or whatever, and try again.
yes but all in one shortcut and without resizing the cavas.... it should just frame to the image... if the canvas is to small/big it doesnt matter... ctrl+double click --> reset transforms + reset camera + frame image
I think it's been that way ever since 3.5R2, although I find everything updates for me automatically when in a transform mode except for intensity; that can be forced to refresh simply by clicking the screen.
There's a little menu on the viewport. Make sure View Transform is turned on and the dropdown is set to sRGB gamma. http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-0057E171-A622-444C-8CF8-F2FE70413BE2