I agree I'm not a fan of separate tracks. If I use it, its on the fingers. Which means I use a lot more keys and poses and spend less time tweaking curves, which is good because curve editing in max can be a nightmare and biped doesn't make that any easier. What biped gives you in: Ease of setup Twist bones Simple rig…
Some extra things to add that might help, the objects that says no geo found have a distinct name, as well as I have as well been playing with shaders/material with fur that might have contributed to the issue ex I have made some custom attributes, created maps in primitive colour and created new materials applied onto…
You'll be working at least 3 weeks on this and probably more since you haven't worked with 3D in a long time. It looks simple but getting everything to play smoothly will take a lot of time. This is a typically what a Generalist does. It requires different skills and a good deal of experience to pull it off quickly.…
Double posting yet again! Well the good thing is that I did what you tolled me SirenBlue, about using the reflection option, and it work... sort of. I still have a few problems with adding the shapes to the main model: 1) I can't seem to add all of the shapes at once without causing the model to disfigure, like it did…
[size=+3]SP Beta 12[/size] Main Changes* Added: Eye dropper * Added: "Preserve stroke position" option added to mesh reimport for when the bounding box changes. * Updated: Normal map for Cymourai default mesh * Updated: Improve tool view interface (colors are wip) * Updated: Move the menu "Help->Settings" to…
i dunno, i mean... they feel right in their own respective ways and styles. but it feels kind of off with with the cards having a marsh harsh realistic vector feel, and yet the characters have a very stylized look to them. It makes sense though when you look at card games irl that have a different look and feel to them in…
Heya, One very, very important thing to remember when doing lowpoly stuff is that you can always edit the UVs while working on the texture. Especially at such low polycounts, its crucial. If a circle on your texture looks way stretched on the model, edit the UVs, not the texture. If for some reason you are working from…
hey Thiago, sorry i had been offline , because of a my of connection to internet that has been cuts for 2 days :/ I will contact you today, to be sure that everything is properly installed :) EDIt : hey seem like I know why you have a problem with the MAYA_SCRIPT_PATH and XBMLANGPATH, it seems to come because of the white…
Sorry, I should have included some pictures, but yes that video shows the effect I'm after. I know it's difficult because photography and real time rendering are two completely different medias. edit: So far, "programmer art", except I'm not a programmer. So far I've created a post process filter that masks off the…
I haven't had a lot of time to read this thread in its entirety so forgive me if its been said already - but why the high triangle count? Just curious. I'll try and actually burn thru the whole thread at my lunch today, I only had time for the latter half this morning before work. With what MoP suggested about the statues,…