This setting was removed when the DOF was revamped. It is only possible to blur both back and foreground objects the same amount now. With the physically accurate ray-traced DOF effect it was no longer possible to support splitting the foreground and background planes.
Hello. Does anyone know how to get the value of parameter in the Designer in the function of one parameter? For example, in Splatter Circular create a function for Pattern Amount, and in it get the value from Radius?