Done! Gonna leave it at this and start on the Two Face version. Started of with a sphere, made a base and then retopo'd it. So I could add some division levels. Then for the material, I started of with a material from zbro z. Blended that with other materials and edited it until it looked like this.
I just installed Max 2015 on my work comp, and I've been having lots of issues with orbiting objects. It seems to lose the focus point quite often, requiring me to have to grab an object and hit Z again to center it. Is that the issue people are having?
works even with annoying popups. if i was a character artist, id be green with model envy, but as Im not i pity your tiny creations, and add extra traps in my levels with which to gore them hahhahahahah..... i need to stop the overtime =Z really nice
Hey you are right. that is near the edge of the map and i havent made background meshes yet. But I will eventually. And you are right about the z scale being a bit overblown. I mainly did that for gameplay purposes. Otherwsie getting over mountains feels too fast/easy.
Its 2 hours long, but do yourself the favor... Cause you never really know http://www.zeitgeistmovie.com/ Z-Day March 15th, 2008 What do you all think is going on? Think this is paranoia or something is really going down?
So heya buddies!! I'm going to light my hostel piece and I'll be done with it!! My second piece is going to be a Z-brush sculpted prop piece that will be made ready for game rez in the udk engine. Here's a copy of the concept, callout, and the proxy sheet, enjoy!!!
Ok so i figured it out, well a way around it anyway. When i imported the heightmap into UE4 i simply increased the Z scale to 390 instead of 100 and that seems to have done the job. Thanks for the advice guys.
Does that not restrict movement strictly to the xy plane? Even with custom grids at all time wont either the x, y or z coordinate need to be zero? I want to be able to move an object anywhere and it always respects the 10cm increment.
I've done the whole trying to press CTRL + Z to undo a mistake IRL a couple of times, but my biggest brainfart was probably that one time I tried to lower the volume of my parakeets by turning down the dial on my speakers...
personally I don't think you'd need Z that much except for the big bullet holes in the walls and maybe on the broken glass probably make simple models in max/maya and import into maya for further detail as you see fit