I actually came up with a decent line that let's me explain quickly. "You know when you're playing a game and you're fighting guys in, say, a castle? It's my job to build the castle."
One important thing drawing from life develops is your ability to gesture out things quickly, whereas if you were to just copy from a photo you can just sit there forever.
It all depends, right? If you use low poly modeling with edge weights, you can REALLY iterate quickly. But if you're in ZBrush, yeah, basically iteration means "do that piece over again".
Terrible thread title. Ask a short version of your question in the title, and get answers more quickly. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Anyone using Blender could suggest a non-BS tutorial/dvd to get started with it? Something that doesn't go for 60 hours but get to the point quickly and you can learn it in a weekend or so? Cheers!
There's also the cost of time. Anybody can spend a lot of time on a single asset and make it look amazing but professional developers need to make assets very quickly which means sacrificing quality at times.
I second using Quixel Suite, it's a little hard to grasp the UI at first (or at least it was for me) but it's amazing for hardsurface texturing, you can make some really nice masked details super quickly.
I will definitely try to get it to everyone as quickly as possible! I am not sure the best method just yet. I will certainly consider your proposed approach should the marketplace take too long.
What a fun new theme :DD I can already tell that I'm going to make several ones for this just cause there are so many possibilities!! Here's an apple I sketched out quickly
As great of a game WildStar is, I don't see the subscription model lasting. It seems like every big name MMO minus WoW and Final Fantasy end up going F2P pretty quickly.