@musashida: that looks nuts. I'll bookmark the dev's thread and keep an eye on it. I'll have to try and make UVlayout work. I love it but I have a lot of bad luck with it, tends to freeze quite often. I should probably post my errors on their forums.
Alrightie, its been a while since I've posted an update, so here goes. I've got some basic lighting in here. Still quite a few unfinished elements and missing textures. Let me know what you guys think. Go nuts!
OH yeah, I see it now, if she was just a queen's court member she most likely wouldn't have very strong forearms. Thank you, I'll fix it so when I put on her gloves they don't look too big. -Nat
My brain can't handle this update. It just can't. There's too much amazing going on with it. The functions and math running some of these nodes has to be nuts. Thank you again for being awesome. It may be a ways off but I can't comprehend the possibilities of what SD6 will do.
Been seeing this thread for a while now, I've been impressed countless times by the improvements on each iteration. My only critique (a nit-picky one) would be the WPO intensity on the Drain decal should be 50% of what it is now. Really digging the exterior composition and colors!
Hi guys, so this is as far as a have got on the chest project. im using zboust to make it, then i'm going to use maya to make the low poly and bake the map. The chest is on the right and on the left are so reff I got from the net. cc if you can.
I usually make one trashCopy of my skeleton first where I go nuts with translating and rotating joints. Add it to a new layer and set it to reference. Then I create a new joint system where I just snap the joints to the old joints positions.
I was waiting for a refresh of the 22" but completely lost interest once I saw the panel was 1920x1080. 1080P panels and the 16x9 aspect drive me nuts. Give me a 1920x1200 panel so I can at least display a 1024x1024 texture on the screen full sized.
My references are art photos of a professional art model around the net, i don't know if I can share them because of copyrights. I found them by google search, so i think i can show them..... Anyway absolutely 18+!
That's some really good advice! I was gonna go nuts with alpha on a next design, but it's not required to make it look good. I guess it's possible to integrate a feeling of alpha in a fully opaque diffuse map, just by combining hard, dark textures with soft, fleshy ones.