He just appeared at the very begging of "Friday Night with Jonathon Ross" just now, the crowd was cheering like mad. Class act For UK peeps the show gets repeated on Sunday I think.
I actually ignored this thread for a while, until I noticed it was consistently at the top and had grown considerably. Nice work eq! I love the in-engine screens, the specular and colours really work fantastically.
my brother picked it up and I watched him play it for a bit. It reminded me of FFXI. Also just by watching the game, do all the characters of this world have blonde/light brown hair?
Whilst I was never a fan of the content/ideas, the quality of his work has always astounded me. Although as I've grown older, oiled up babes and conans have worn thin on me.
Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a total conversion replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience. It is our goal with Dawn of Victory to maintain depth, but shift…
I am a 2nd year animation student and I've really grown fond of environment art. Here is my latest interior, Its a little clean as I'm not yet finished so your critique would be very helpful, thanks!
We are a small indie team seeking a digital composer for our title. We have been working together for about a year now, and are getting close to our goals to launch our crowd-funding campaign. Please contact me directly if interested.
I was wondering if anyone knows were to find good gun schematics. I'm trying to find a top view and side views of a WWII Browning .50 cal machine gun. ( Like the one that was fired by Dorrie Miller in the Pearl Harbor movie) Thanks
The brown stains leaking under the window sill are decals. The blue paint paint coming off the brick and the patches of damage around the windows on the top floor is probably a vertex blended material.
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…