We changed up how this works for Toolbag 5. You can set the UV channel for the material in the Texture panel. If you need different maps to use different UV channels, you can do that with layered materials. There's a ton of additional flexibility in this case too, you can use blend modes to multiplity, overlay, etc…
Color space is flagged automatically depending on which slot you load the texture into. Generally, this can happen if you accidentally load a linear space map into the albedo slot first.
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
In case anyone’s interested, found an AI-powered digital asset management platform that includes language and image-based research that is designed to streamline asset search and organization. Website here
Yeah i saw it (good idea the wirexx comments thing), the only reason i wouldn't manage and all that other stuff which i think i might be able to do but i do no do "socials", discord and the like cause I'd have to trust, I'd just write up doc's/pdf's/jpg's and let people manage themselves. Do not feel like people like being…
Scott Eaton: Anatomy for ArtistsDigital Figure SculpturePortraiture & Facial Anatomy + PC wki - Character creation should be enough to get a general idea of what's in front of you
Hello everyone! i am trying to go with the Fortnite characters look, this is a first wip of the highpoly, would really appreaciate feedback if possible, thanks!
Hey, I'm creating a game in UE5 for myself in the evenings. An action horror in the future. I'm currently working on mounting weapons on the heroine's body. Anyone know of a good tutorial on how to embrace weapon straps by simulation? ?
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