the metal looks pretty good, but the wood needs some work. Its good you have passion for modeling, but your weapon is too high poly. I would recommend looking at some tutorials for high to low poly baking, or weapon creation from scratch tutorials.
You gave way more texture space to the handle and hilt of your weapons than the blade. In-game, these parts would be covered up most of the time by the character's hand. The blade is the business end of the weapon and the part that people are going to be looking at most Also, what Cubik said....
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
Here's a weapon I've been working on. If you've played Marathon/Halo games you're probably familiar with the sort of weapon I'm going after. Material wise, I'm going after for a bit of a damaged/aged look but I think I might have overdone it in some ways, and underdone it in others. More decals? Thoughts? (Polycount…
Started out as a coding project, but the need to put the model into max to turn it into a skeletal mesh for UT2004 presented an opportunity to make a few tweaks - some fixed up UVW's , some mesh tweaks and a new weapon. Here's hoping there's a few out there still playing UT2004. :D Some shots from the last beta : New…
So I am finishing up the HP of my first attempt at making a weapon. I was wondering what kind of specs I should aim for, polycount, texture size etc. I know there isn't an exact number for polcount, just looking for a general number. The weapon is the RPG 7. Any other advice is welcome too. Thanks in advance!
Hey, I have an issue. My wrist gets broken when rotating my weapon. I create an aux pivot and place it approximately at the contact point. I do a simple rotation and hit play. It seems to bot follow the weapon and kind of bugs out. Video below: https://www.youtube.com/watch?v=cjjE94zxEN4&feature=youtu.be
Need an entry level 3D animator to create animations for a mech in our game. Animations required are -Melee swings (left side swing, right side swing, overhead swing) -Firing animations for main weapon -Firing animations for shoulder mounted weapons -movement and moment blending -general character animations Please send…
i like the design the weapon you baised it off of ive seen before, the segmented handle looks a bit strange on a dagger tho because its typically an aspect of two handed weapons. i like it alot tho, like the subtle colors -Woog
I didn't like Road to Rome and Secret weapons too much but the jetpack with the big machine gun from Secret weapons does kick ass. As a password word you can always use Cheapalerts's obsession. Only Polycount folks know what that is