2021 New Year Update :: Happy new year everyone ! I have rethink and update my system now with more focus on forms and tool that explain form [high points, corners , cross section ,contour planes all that good stuff ] I found this approach faster to learn, easy to remember and get correct form quickly Registration for this…
The major difference is that post-processing should act as support for the rest of the environment (ie support for textures/lighting), not the main thing that makes the environment get its' initial feel. Trees, ground should have texture and colors like this, to give the initial autumn feel. Post-processing should just…
Hmm I think my PC lacks to execute the sexyness this game provides... I would like to com tribute none-the-less. Argonian, Custom class. Level 24. Mix between a Battlemage and archer. Not the best for the Argonian, but his base magic stats do help a BUNCH. Also that disease resistant blood and water breathing helps a ton.…
Try and set a Saturation layer in After Effect and increase the value maybe? So you compensate for the loss? While you can manage with After Effects (it's most likely saving with a color profile, try and see if there is a way to disable it), there nothing you can do for Youtube, other then try and 'compensate' for it and…
SkylightTogglable + PhysInterpolating was the magic combo but now the one reason I was using the skylight still wont animate and that's to fade up and down the lower brightness / lower color. Im wondering if Ill just have to remove that and use another animated directional with no shadows, opposing the sun, and just pray…
inb4 shitstorm. Seriously though, why not ask someone over at polycount to do the job for you? There are a ton of talented and commited people here. Especially for a broad request such as "Dwarves and elves and humans with cool magic armour." People would go nuts! Check out the freelance board. EDIT: Seeing as you don't…
been fiddling with blade3d since it was xna magic. un-intuitive interface horrible ( non customizable ) viewport navigation crashes often Sparse documentation ( heavy wiki dependance always a bad sign ) All in all very very painful. Nice to know they are adding more artists into the dev proccess. very re-assuring. I would…
artifacts like that are because it's trying to smooth faces at radically different angles. you need to change the smoothing groups on opposing sides of major angle changes, or else add support loops around them. you might also have unwelded verts / degenerate tris a normal map won't magically fix them, only compensate for…
Definitely loving this design and silhouette so far the only thing that feels a little odd is the head to body ratio. I think the hilt should be a tad wider so it can support the immense weight of the blade above it. Also regarding the eye, right now I'm trying to figure out how its staying in place. Is it magical? Perhaps…